mech design

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ive been thinking about the battletech mech design. i came to a thought, that was worth mentioning, so i wrote to my editor/chief/gamemaster of the kapteyn AU (ourbattletech.com/kapteyn) the following, which i wanted to share with you, too.


sometimes when i flip through a TRO the design of a mech seems to be mostly caused by the artist, Not by the realm they originated in. which i came to dislike a bit. this is not because i dont like the artists influence on ones design or because i dont like certain artists; not at all. i like the variety that comes with different artists. here i disagree in full extend with Knightmare on his review of TRO3085supp. (www.ourbattletech.com/2010/pro…). but having seen so many designs, even from my favorite artists i feel seeing their own preferences - which i of course have too - independend of what faction the mech is designed for.
of course this is just a tendency; but still it feels like it when im looking at mechdesigns. so my thinking was this.
what about some kind of loose specifics as guidelines for mech designs for all the houses and factions. so they could be told apart (with an eye for patterns and details in ones recognition).
i think you might compare it to car-design (because a good car design feels often times much more thought-through then some mechdesigns, which shouldnt be if you ask me). there were times (back when we were kids ;) when you could tell east-european cars apart from west-european, from northamerican, and asian. they all looked kind of different (now that asian cars want to sell big on the american continent and sub-urban-vehicles have taken over europe its not like that anymore, but still). same goes for some companies. like JEEP, or BMW, or Daimler-Benz. the cars of their companies look like exactly that - cars from their companies. of course you can critize that exact point. on the other hand its fun to see the certain trademarks of design develop over the years, and from a designers standpoint its a good starting point to have such a guideline, to leave the car/mech recognizable to the company/faction that gave it into development.
naturally when it comes to the BT universe, mechs get sold over to other houses over the years, im not argueing about that. yet i think some certain trademarks in design would be great, and perhaps would make more mechs typical mechs of this or that faction.


what do You (readers) think about that query?
feel welcome to leave comments.

...........................................................................
in other news

am still open for stuph for my new nanid#004, which will theme around ghosts/phantoms.
entries or ideas are welcome till end of octobre.

thank yous,

scr_nsc_n
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Comments4
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NikitaTarsov's avatar
After my childhood i thought BT had fade out, but obviously i´m way wrong with that. And i like what i see^^ Well, i understand your point. Design should carry identity and a way of thinking. Even if houses and clans trade(willing or not) what the have - and so a band of mechs can have every kind of look - they all should have create some more "proud" mech versions or tendencies, to show "we can do this against all economic reasons, that´s our elite, fear them". 
And i speak more than from this few points like "Timber Wolfes are most usually found on clan wolf" etc.. 

At last it should be the thing now, after the first introducing days of BT was as old as myself, where it was important to show how crippled technology and ideology is in this universe. And hell, we all liked it for this bit dystopic, realistic dirt, appart from all this 'clean floor-SciFi' xD